![]() ![]() "We understood based on the backer feedback, especially, that we weren't going in the right direction with the game, what we promised to them," he said. Nightdive Studios previously told Kickstarter backers it was revising its plans for the updated System Shock, but stressed that the project had not been cancelled.Īt the time, CEO Stephen Kick made the odd statement that "maybe we were too successful" when explaining why work on the game had been paused, but he elaborated on this while talking to PC Gamer at GDC last week. ![]() ![]() The legacy "built in" pipeline still works fine if you want to just wait until it all settles like myself.The crowdfunded remake of sci-fi adventure System Shock is back in production, after the developer put it on hold last month. Unity's render pipelines are in flux right now, as Unity is currently going through growing pains with their new SRP system. (The actual AAA space is dominated by in house engines) Unity dominates Unreal in overall marketshare, utterly dominates on mobile, while Unity's biggest weakness to Unreal is in the big budget but not quite AAA space, where Unreal seems to still do better. One problem for Unity is it is so easy to put out a low effort project quickly, all the low effort junk out there with the Made With Unity splash screen is a stain on Unity, even though none of that is Unity's fault. Unity has always been a rather general purpose engine, never specializing in any specific game genre. Unreal has a long history as a go to FPS game engine, which is what it started out as even though it can do more today. Unreal has had good post processing by default for a while, and got their graphically superior reputation prior to Unity creating their own post processing package. ![]()
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